群星乌托邦改派方法一览 自定义舰船血条和盾条颜色
- 来源:被玩网游的
- 作者:白小白
- 编辑:ChunTian
曲率再次增强,而在1.4和之前版本中关于基本资源收益的设定被从gameplay中移除,接下来是gameplay中战争分数的分析。
首先,舰队打架的计分公式没变;然后,封锁的得分系数被移除了(陆军马鹿的最终胜利)。
WAR_SCORE_PLANET_POP = 0.5 # Relative warscore value of a planet for every Pop
星球上现在有多少pop会影响该星球分值,而不是以前按照建筑数量计算。
WAR_SCORE_SUBJECT_MULT = 0.5 # Planets of subjects have this multiplier attached to their warscore value
WAR_SCORE_SUBJECT_FE_MULT = 0.1 # Planets of Fallen/Awakened Empire subjects have this multiplier attached to their warscore value
新的两个计分系数,打一般国家的小弟只拿一半分,打粑粑/爷爷的小弟只拿十分之一的分。
PLANET_FORTIFICATION_DEFENSE_BONUS = 50 # At 100% fortification divide damage to defending armies by this
这个数值原来是10,改成50是什么意思呢,就是说,在工事全满的时候,派陆军下去waaggh,会给守军造成50%的伤害。
海军都拆了吧,留能打掉空间站的那点就行。
GOVERNMENT_CIVIC_POINTS_BASE = 2 # Base amount of civic points (to "pay" for government civic costs)
新的有关公民点数的设定
AUTO_DECLINE_DIPLOMACY_DAYS = 180 # Number of days after which diplomatic action will automatically be declined
CUSTOM_EMPIRE_SPAWN_CHANCE = 50 # Chance that an empire will be created from an existing template instead of randomly generated (10 = 1% chance)
180天后自动拒绝某个外交提议
自定义势力现在只有5%的几率出现(以前是10%)。
START_ARMIES = 5 # This amount of defense armies will be generated on home planet
开局5个卫队,以前这里是开局7人口的设定
ADVANCED_EMPIRE_EXTRA_POPS_MIN = 2 # How many extra pops does advanced empires get on their homeworld?
ADVANCED_EMPIRE_EXTRA_POPS_MAX = 4
ADVANCED_EMPIRE_COLONY_NUM_MINES = 1
高级势力现在有更多的开局人口,殖民地上也会有至少一个矿场。
GROUND_SUPPORT_ARMAGEDDON_DMG = 0.60 # Multiplier to fortification damage
轨道轰炸的新模式
## tradition cost = ( base_cost + ( ( cost_tradition * num_traditions )^traditions_exponential ) + cost_pop*num_pops ) * ( 1 + cost_planet*num_planets )
TRADITION_COST_TRADITION = 6
TRADITION_COST_TRADITION_EXP = 1.6
TRADITION_COST_MULT_NUM_COLONIES = 0.25 # Each Planet adds +X% Tradition cost
TRADITION_COST_MULT_NUM_POPS = 2 # Each Pop adds +X Tradition cost
TRADITION_COST_MULT_NUM_SLAVES = 0.50 # Each Slave adds +X% to num pops mult
TRADITION_COST_MULT_NUM_SENTIENT_ROBOTS = 1.00 # Each Sentient Robot adds +X% to num pops mult
TRADITION_COST_MULT_NUM_XENOS = 1.00 # Each Xeno Pop adds +X% to num pops mult
TRADITION_COST_MULT_NUM_XENO_SLAVES = 0.50 # Each Xeno Slave adds +X% to num pops mult
传统的花费
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