《纪元1404:探索的开端》旗舰FlagShip修改详细方法
- 来源:geai
- 作者:newtype2001
- 编辑:ChunTian
anno1404发布了一段时间了,可能是汉化没出的原因吧,大家的关注还在沉船和东印度上,每次登陆论坛总要看看有没有最新的心得和左贤王汉化,但每次都失望而归。
经过不断的摸索,我发一个旗舰“FlagShip”的修改,希望抛砖引玉,能看到更多的好贴。
如果有不正确的地方,或者大家觉得太小儿科了敬请谅解。
修改文件\data\config\game\assset.xml
说明:修改的是游戏开始时就有的旗舰,特征是生命600,攻击6点,货仓4格,宝物栏2个
大家使用时将“//”和之后的注释去掉
查找关键字“<GUID>15912</GUID>”,15912就是旗舰的编号
<Asset>
<Template>WarShip</Template>
<Values>
<AIInfos>
<SeaStrength>20</SeaStrength>//新添加的,原句采用默认设置
</AIInfos>
<BuildCost>
<MoneyCost>3500</MoneyCost>//制造价格,因为没有定义制造地方,设了也没用
</BuildCost>
<Hitpoints>
<MaxHitpoints>1000</MaxHitpoints>//生命值,原来是600
</Hitpoints>
<InfoLayer />
<ItemContainer>
<Sockets>
<Ship>2</Ship>//宝物栏,改成3也可以,但是显示不出来,而且宝物放上去就拿不下来
</Sockets>
</ItemContainer>
<KIModule />
<MaintenanceCost />
<Mesh>
<ShowGlyph>1</ShowGlyph>
</Mesh>
<Object>
<Variations>
<Item>
<Filename>data\graphics\units\ships\north\flagship\n_flagship.cfg</Filename>
</Item>
</Variations>
<NamePool>OccidentShip</NamePool>
</Object>
<ObjectSpawner />
<RepairShips>
<SelfHealingPointsPerMinute>50</SelfHealingPointsPerMinute>//新添加的,自动修理功能,每分钟50点,借鉴海盗船
</RepairShips>
<Selection />
<Ship>
<VisionRadius>40</VisionRadius>//视野,没必要修改
<DestructionConfig>data\graphics\units\ships\north\flagship\n_flagship_damaged.cfg</DestructionConfig>
<ShipClaimNeeded>0</ShipClaimNeeded>
<LoadFactor>819</LoadFactor>
<DamageFactor>3072</DamageFactor>
<ShipMoveSound>2607</ShipMoveSound>
<ShipIdleSound>2610</ShipIdleSound>
<ShipTurnSound>2628</ShipTurnSound>
<ShipDestroySound>2633</ShipDestroySound>
</Ship>
<ShipCombat>
<AttackRange>15</AttackRange>//攻击距离,没必要修改
<DamagePerSecond>10</DamagePerSecond>//伤害,原来是6
<AttackAngle>90</AttackAngle>
<ShipProjectileGUID>11501</ShipProjectileGUID>
<PursuitAttackRangePercentage>60</PursuitAttackRangePercentage>//估计是命中率,没有修改
</ShipCombat>
<Standard>
<Name>Flagship</Name>//船类型,这里是旗舰
<GUID>15912</GUID>//船ID号,如果你要修改船坞能制造的船,就要留意这个
</Standard>
<TradingPrice>
<BaseGoldPrice>4600</BaseGoldPrice>//NPC出售价,没有关注过,改高了自己买不起
<MinTradingPrice>4600</MinTradingPrice>//同上
<MaxTradingPrice>4600</MaxTradingPrice>//同上
</TradingPrice>
<Transport>
<SlotCount>4</SlotCount>//船舱数量,没有修改,可以改成6
<SlotCapacity>100</SlotCapacity>//新添加的,定义每个舱室装载量为100
</Transport>
<Walking>
<WalkingSpeed>16000</WalkingSpeed>//速度,原来是14500
<TurnRadiusMinimum>256</TurnRadiusMinimum>
<TurnDeceleration>2300</TurnDeceleration>
</Walking>
</Values>
</Asset>
以上就是我的修改,这样一来,旗舰就更好用了。
但是,当随着隐藏的SilverShip和GoldShip被解开,我们可以使用这两种船开局时,上面的设置就不起作用了,
因为他们的配置文件是不同的,以下就是“Achievementship”(金船)和“Preordership”(银船)。
<Asset>
<Template>WarShip</Template>
<Values>
<AIInfos>
<SeaStrength>40</SeaStrength>
</AIInfos>
<BuildCost>
<MoneyCost>3500</MoneyCost>
</BuildCost>
<Hitpoints>
<MaxHitpoints>2000</MaxHitpoints>
</Hitpoints>
<InfoLayer />
<ItemContainer>
<Sockets>
<Ship>2</Ship>
</Sockets>
</ItemContainer>
<KIModule />
<MaintenanceCost />
<Mesh>
<ShowGlyph>1</ShowGlyph>
</Mesh>
<Object>
<Variations>
<Item>
<Filename>data\graphics\units\ships\north\achievement_ship\n_achievement_ship.cfg</Filename>
</Item>
</Variations>
<NamePool>OccidentShip</NamePool>
</Object>
<ObjectSpawner />
<RepairShips>
<SelfHealingPointsPerMinute>200</SelfHealingPointsPerMinute>
</RepairShips>
<Selection />
<Ship>
<VisionRadius>40</VisionRadius>
<DestructionConfig>data\graphics\units\ships\north\achievement_ship\n_achievement_ship_damaged.cfg</DestructionConfig>
<ShipClaimNeeded>0</ShipClaimNeeded>
<LoadFactor>819</LoadFactor>
<DamageFactor>3072</DamageFactor>
<ShipMoveSound>2607</ShipMoveSound>
<ShipIdleSound>2610</ShipIdleSound>
<ShipTurnSound>2628</ShipTurnSound>
<ShipDestroySound>2633</ShipDestroySound>
</Ship>
<ShipCombat>
<AttackRange>15</AttackRange>
<DamagePerSecond>20</DamagePerSecond>
<AttackAngle>90</AttackAngle>
<ShipProjectileGUID>11501</ShipProjectileGUID>
<PursuitAttackRangePercentage>80</PursuitAttackRangePercentage>
</ShipCombat>
<Standard>
<Name>Achievementship</Name>
<GUID>15923</GUID>
<Versions>Anno1404;Beta01;Beta02;Demo01;Demo02;Addon01;Addon02;BETA_TEXTURE_NONE</Versions>
</Standard>
<TradingPrice>
<BaseGoldPrice>4600</BaseGoldPrice>
<MinTradingPrice>4600</MinTradingPrice>
<MaxTradingPrice>4600</MaxTradingPrice>
</TradingPrice>
<Transport>
<SlotCount>6</SlotCount>
<SlotCapacity>500</SlotCapacity>
</Transport>
<Walking>
<WalkingSpeed>24000</WalkingSpeed>
<TurnRadiusMinimum>256</TurnRadiusMinimum>
<TurnDeceleration>2300</TurnDeceleration>
</Walking>
</Values>
</Asset>
<Asset>
<Template>WarShip</Template>
<Values>
<AIInfos>
<SeaStrength>30</SeaStrength>
</AIInfos>
<BuildCost>
<MoneyCost>3500</MoneyCost>
</BuildCost>
<Hitpoints>
<MaxHitpoints>1500</MaxHitpoints>
</Hitpoints>
<InfoLayer />
<ItemContainer>
<Sockets>
<Ship>2</Ship>
</Sockets>
</ItemContainer>
<KIModule />
<MaintenanceCost />
<Mesh>
<ShowGlyph>1</ShowGlyph>
</Mesh>
<Object>
<Variations>
<Item>
<Filename>data\graphics\units\ships\north\preorder_ship\n_preorder_ship.cfg</Filename>
</Item>
</Variations>
<NamePool>OccidentShip</NamePool>
</Object>
<ObjectSpawner />
<RepairShips>
<SelfHealingPointsPerMinute>100</SelfHealingPointsPerMinute>
</RepairShips>
<Selection />
<Ship>
<VisionRadius>40</VisionRadius>
<DestructionConfig>data\graphics\units\ships\north\preorder_ship\n_preorder_ship_damaged.cfg</DestructionConfig>
<ShipClaimNeeded>0</ShipClaimNeeded>
<LoadFactor>819</LoadFactor>
<DamageFactor>3072</DamageFactor>
<ShipMoveSound>2607</ShipMoveSound>
<ShipIdleSound>2610</ShipIdleSound>
<ShipTurnSound>2628</ShipTurnSound>
<ShipDestroySound>2633</ShipDestroySound>
</Ship>
<ShipCombat>
<AttackRange>15</AttackRange>
<DamagePerSecond>15</DamagePerSecond>
<AttackAngle>90</AttackAngle>
<ShipProjectileGUID>11501</ShipProjectileGUID>
<PursuitAttackRangePercentage>70</PursuitAttackRangePercentage>
</ShipCombat>
<Standard>
<Name>Preordership</Name>
<GUID>15951</GUID>
<Versions>Anno1404;Beta01;Beta02;Demo01;Demo02;Addon01;Addon02;BETA_TEXTURE_NONE</Versions>
</Standard>
<TradingPrice>
<BaseGoldPrice>4600</BaseGoldPrice>
<MinTradingPrice>4600</MinTradingPrice>
<MaxTradingPrice>4600</MaxTradingPrice>
</TradingPrice>
<Transport>
<SlotCount>5</SlotCount>
<SlotCapacity>200</SlotCapacity>
</Transport>
<Walking>
<WalkingSpeed>20000</WalkingSpeed>
<TurnRadiusMinimum>256</TurnRadiusMinimum>
<TurnDeceleration>2300</TurnDeceleration>
</Walking>
</Values>
</Asset>
修改结果大致为:生命1500(银)2000(金),攻击15点(银)20点(金),货仓5格(银)6格(金),
舱室装载量200(银)500(金),速度2000(银)2400(金),修理100(银)200(金)。
另外说一下,当使用银船开局时,电脑使用的还是FlagShip,你可以到海盗港刷开战的那个许可书和接铉的钩子,把FlagShip抢过来。银船强大得多,可以直接挂钩。
如果实在想玩金船,可以修改小船厂和大船厂,让它们可以生产银船和金船,不过敌人也会造。
小船厂(第3个是银船)
<ShipProduction>
<Assortment>
<Item>
<ShipGUID>15913</ShipGUID>
<ProductionTime>45000</ProductionTime>
<TooltipGUID>155016</TooltipGUID>
</Item>
<Item>
<ShipGUID>15915</ShipGUID>
<ProductionTime>90000</ProductionTime>
<TooltipGUID>155017</TooltipGUID>
</item>
<Item>
<ShipGUID>15951</ShipGUID>
<ProductionTime>90000</ProductionTime>
</item>
</Assortment>
</ShipProduction>
大船厂(第3个是金船)
<ShipProduction>
<Assortment>
<Item>
<ShipGUID>15914</ShipGUID>
<ProductionTime>120000</ProductionTime>
<TooltipGUID>155018</TooltipGUID>
</Item>
<Item>
<ShipGUID>15916</ShipGUID>
<ProductionTime>150000</ProductionTime>
<TooltipGUID>155019</TooltipGUID>
</item>
<item>
<ShipGUID>15923</ShipGUID>
<ProductionTime>150000</ProductionTime>
</Item>
</Assortment>
</ShipProduction>
因为没有相关的<TooltipGUID>号码,所以看不到所需的金额和材料,不过应该可以制造。
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