地铁:归来 PC画面性能详细图文测试 怎么设置画面
时间:2014-08-28 11:25:03
- 来源:3DM论坛-风继续吹着
- 作者:售梦者
- 编辑:售梦者
0
![](https://img.3dmgame.com/uploads/images/thumbnews/20180717/1531839185_814542.jpg)
下面测试《地铁 最后的曙光 归来》,依然是Benchmark,全最高特效,开启SSAA,开启物理加速,关闭垂直同步。
![](https://img.3dmgame.com/uploads/allimg/140828/115I04123-28.jpg)
测试演示接近3分钟,不断展示光效和物理效果,相当绚丽,感觉这两点也是对比原版最后的曙光提升最大的地方。
![](https://img.3dmgame.com/uploads/allimg/140828/1125032648-29.jpg)
![](https://img.3dmgame.com/uploads/allimg/140828/1125032463-30.jpg)
![](https://img.3dmgame.com/uploads/allimg/140828/1125032D2-31.jpg)
帧数在20-50帧的样子,无法保证流畅运行
![](https://img.3dmgame.com/uploads/allimg/140828/1125031U4-32.jpg)
平均31帧
![](https://img.3dmgame.com/uploads/allimg/140828/1125035a4-33.jpg)
关闭SSAA之后再测
![](https://img.3dmgame.com/uploads/allimg/140828/112503D04-34.jpg)
帧数直接提升到了40-100,看来SSAA果然是一大显卡杀手
![](https://img.3dmgame.com/uploads/allimg/140828/1125033339-35.jpg)
平均帧数56帧
![](https://img.3dmgame.com/uploads/allimg/140828/1125034c9-36.jpg)
下面进游戏实测,开起物理加速
![](https://img.3dmgame.com/uploads/allimg/140828/112503E23-37.jpg)
所有特效最高,无SSAA。(实测2XSSAA也能勉强流畅运行,偶尔会卡顿。)
![](https://img.3dmgame.com/uploads/allimg/140828/11250320K-38.jpg)
![](/page/images/PC_tg3dm.jpg)
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