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[两个世界]控制台

时间:2007-11-23 18:04:04
  • 来源:两个世界
  • 作者:不死鸟
  • 编辑:ChunTian
0

游侠会员:NC86 <提供>

按~打开控制台,输入指令。

至于什么指令有什么作用就要大家自行尝试了.....

AddFileLineToAssertToTrace

CSBuffer.DefStretchSize

CSStream.DefBufferSize

CSWDFile.LogOpenFiles

Console.MaxHistory

DBG.AddStamp

DBG.RemStamp

DBG.SetStamp

Engine.ABoxScale

Engine.AMapBox

Engine.ATI_HDRCutoff

Engine.ATI_HDRDefog

Engine.ATI_HDRExp

Engine.ATI_HDRGMul

Engine.ATI_HDRGamma

Engine.ATMCLF

Engine.AddHorizonWorld

Engine.AddHorizonWorldEX

Engine.AlphaFadeFar

Engine.AlphaFadeNear

Engine.AutoDOF

Engine.AutoDOFTolerance

Engine.BBClippEpsiSm

Engine.BBClippEpsiTR

Engine.CleanDeviceMemory

Engine.ClearConsole

Engine.ClearHorizon

Engine.ClothOverlay

Engine.DBG_HDRExp

Engine.DBG_HDRGML

Engine.DBG_HDROff

Engine.DFField

Engine.DLCustClipNrm

Engine.DLOCCDebugDraw

Engine.DLOCCFar

Engine.DLOCCNear

Engine.DLandAFade

Engine.DLandFarClipp

Engine.DLandFarClippOBJ

Engine.DLandFogFarScale

Engine.DLandMode

Engine.DLandNormalizationBias

Engine.DLandNthMip

Engine.DLandOffFadeAlpha

Engine.DLandTexMul

Engine.DLandTexMultiplier

Engine.DLandTreeShadowCLHi

Engine.DLandTreeShadowCLLo

Engine.DLandTreeShadowSF

Engine.DLandUseOCC

Engine.DLandWaterRefFadeDst

Engine.DLandZOffO

Engine.DLandZOffT

Engine.DLandZOffW

Engine.DSMargin

Engine.DSystemActive

Engine.DSystemGravity

Engine.DSystemStep

Engine.DebugRain

Engine.DebugSnow

Engine.DepthModeRenderer

Engine.DisableCloth

Engine.DistantShaders

Engine.DphForDissort

Engine.Draw3DObjects

Engine.DrawBB

Engine.DrawDistantLand

Engine.DrawReflectedObjects

Engine.DrawSkybox

Engine.DreamlandEntrance

Engine.DummyEngine

Engine.DumpAMap

Engine.DumpMeshes

Engine.DumpTextures

Engine.EZRendererThresh

Engine.EnableSetAntialiasingState

Engine.ExtStat

Engine.FOV

Engine.FOVUPDATE

Engine.FarPlane

Engine.FastTerraUpdates

Engine.GFadeFar

Engine.GFadeNear

Engine.GenAmbientMap

Engine.GrassDisp

Engine.GrassDistFunction

Engine.GrassFT

Engine.GrassNRMAngle

Engine.GrassQ

Engine.GrassRandomizer

Engine.GrassX

Engine.GrassY

Engine.HDR

Engine.HDRBlueshift

Engine.HDRDynamic

Engine.HDRSaturateHDR

Engine.HDRSaturateLDR

Engine.HLFarFade

Engine.HOFarFade

Engine.HONearFade

Engine.HSystemActive

Engine.HSystemGravity

Engine.HSystemStep

Engine.HiLoWtrBlend

Engine.HorTreeDivider

Engine.HorTreeOffX

Engine.HorTreeOffY

Engine.HorizonA

Engine.HorizonB

Engine.HorizonTexDarkener

Engine.HorizonTexMultiplier

Engine.HorizonTreesDiv

Engine.IgnoreDIP

Engine.IgnoreDIPUP

Engine.InHouseAmbB

Engine.InHouseAmbG

Engine.InHouseAmbR

Engine.InHouseAngX

Engine.InHouseAngY

Engine.InHouseAngZ

Engine.InHouseDifB

Engine.InHouseDifG

Engine.InHouseDifR

Engine.LOD0

Engine.LOD0SCR

Engine.LOD1

Engine.LOD1SCR

Engine.LODToBoxPercentage

Engine.LazyOCCMode

Engine.LightsPerEntity

Engine.LoDistantWtrBlend

Engine.LoadHorizon

Engine.LodBlend

Engine.LogIoToConsole

Engine.LowqRender

Engine.MTTextures

Engine.MTVIS

Engine.MinimapRTSize

Engine.NV_HDRCutoff

Engine.NV_HDRDefog

Engine.NV_HDRExp

Engine.NV_HDRGMul

Engine.NV_HDRGamma

Engine.NearLeafsFade

Engine.NearLeafsFadeBias

Engine.NearPlane

Engine.NormalLeafsCount

Engine.OShadows

Engine.ParticleSingleLayerNum

Engine.ParticlesDissort

Engine.ParticlesSepAlpha

Engine.PentaAngs

Engine.PentaSegs

Engine.PhysXAVRAGEIA

Engine.PhysicOverlay

Engine.PreloadShaders

Engine.RAGEnvSize

Engine.RagGravity

Engine.RefFar

Engine.RefOffset

Engine.ReloadAll

Engine.ReloadObjects

Engine.ReloadShaders

Engine.ReloadTextures

Engine.RenderWBorder

Engine.SFarNeg

Engine.SFarPos

Engine.SFarRng

Engine.SaveDLandTextures

Engine.SaveHorizon

Engine.SaveWaterBorder

Engine.SeaAmplitude

Engine.SetFogColor

Engine.SetFogParams

Engine.SetGP2

Engine.SetHorizonOffset

Engine.SetTerrainTileScaleX

Engine.SetTerrainTileScaleY

Engine.ShX

Engine.ShY

Engine.ShaderNoPreShader

Engine.ShaderPP

Engine.ShadersStat

Engine.ShadersStatReset

Engine.ShadowClippVis

Engine.ShadowLeafSize

Engine.ShadowLeafsCount

Engine.ShadowVIS

Engine.Shadows

Engine.ShmapSize

Engine.ShowGraphicsBBoxes

Engine.ShowShadowMap

Engine.ShowStencilMap

Engine.ShowTexStats

Engine.ShowVisMinimap

Engine.ShowVisMinimap

Engine.StampDisplacement

Engine.StampRange

Engine.StampRngFun

Engine.StampsPerGPGrid

Engine.StcDbgDraw

Engine.StcFarPln

Engine.StcObjOff

Engine.StencilShadowsCastAll

Engine.SunFlareLens

Engine.SunMoonSize

Engine.TCast

Engine.TSA

Engine.TSF

Engine.TSN

Engine.TShadow_Delta

Engine.TShadow_Focus

Engine.TShadows

Engine.TerraSCLLast

Engine.TextureFirstLoadMIP

Engine.TextureFirstLoadMIPBump

Engine.TextureFirstLoadMIPTerra

Engine.TreeLAlpha

Engine.TreeLBeta

Engine.TreeWindFactor

Engine.TrueWaterRef

Engine.UseCDRenderer

Engine.UseDynamicLighting

Engine.UseEZRenderer

Engine.UseInstancing

Engine.UseNullShaders

Engine.UseSplashes

Engine.UseStencilShadows

Engine.UseVIS

Engine.VISByAPC

Engine.VISH0

Engine.VISH1

Engine.VISLockDelay

Engine.VISThreadDelay

Engine.VISUseHBlock

Engine.VisHardMargin

Engine.WBDistance

Engine.WBOff

Engine.WEffAtmosphere

Engine.WRefFade

Engine.WTLifetime

Engine.WTTolerance

Engine.WWScale

Engine.WaterNFBorder

Engine.WaterRefFarPlaneClipp

Engine.WaterReflections

Horizon.AddObject

Horizon.AddPentagram

Horizon.ClearObjects

Horizon.DeleteObject

Horizon.SetPentaStr

PhysX.char.AroundHeroCharsMaxDist

PhysX.char.JumpWithoutWound

Physic.AddRagForce

Physic.AddRagForceDirect

Physic.ClearRagForces

Physic.CreateWorld

Physic.DestroyWorld

Physic.RAGPX

Physic.RAGPY

Physic.RAGPZ

Physic.RagAnimPhase

Physic.RagTrigger

Physic.SetScallers

Physic.SetWorldGravity

Physic.SetWorldStep

Physic.WorldStart

Stats.AutoClear

Stats.AutoClearMax

Stats.Clear

Stats.Register

Stats.ShowMax

Stats.ShowMs

Stats.Unregister

Stats.mem

asyncload.MaxQueuedDataSize

cpu_FixBadRTC

cpu_UseOneProcessor

cpu_UsePerformanceCounter

cpu_UseRDTSC

cpu_UseTickCount

ec.Trace2File

ec.Trace2OutputDebug

ec.Trace2Screen

interface.EditMoveItems

particles.EnableDrawCount

particles.ForceParticlesDrawSet

particles.SetMaxParticlesOnScene

particles.SetMaxParticlesOnSceneHigh

particles.SetMaxParticlesOnSceneLow

particles.draw

particles.drawFace

particles.drawLaser

particles.drawLight

particles.drawMappedFace

particles.drawMesh

particles.drawTrail

particles.globalAmbientMul

particles.globalSunColorMul

particles.step

physX.CollQuery.Interpolator

physX.CollQuery.Radius

physX.CollQuery.Sampling

physX.CollQuery.ZOffset

physX.ConnectDebugger

physX.Door.Close

physX.Door.Open

physX.Door.RemoveAll

physX.ShowStats

physX.UsingPhysX

physX.char.AFS

physX.char.ArcadeMode

physX.char.BuoyancyMul

physX.char.Compensator

physX.char.Create

physX.char.FallingMinTicks

physX.char.FightingCollision

physX.char.Height

physX.char.Interpolation

physX.char.JumpBackSpeed

physX.char.JumpHeight

physX.char.JumpInPlaceLen

physX.char.JumpMinTime

physX.char.JumpOffset

physX.char.JumpOffsetingTicks

physX.char.LongJumpOffset

physX.char.MoveInDir

physX.char.MoveInDirWithoutSpeed

physX.char.PathRunning

physX.char.PauseAfterFall

physX.char.PauseAfterFalling

physX.char.PauseAfterJump

physX.char.Radius

physX.char.RayDist

physX.char.RayLen

physX.char.Remove

physX.char.RemoveAll

physX.char.RemoveAllWithout

physX.char.Reset

physX.char.RunSmooth

physX.char.SetPos

physX.char.SlidingJump

physX.char.SlidingJumpLimit

physX.char.SlidingLimit

physX.char.SlidingMinDif

physX.char.SlidingMul

physX.char.SlopeRange

physX.char.SneakSpeed

physX.char.Speed

physX.char.SpeedMul

physX.char.StartDelayMin

physX.char.StepOffset

physX.char.StoppingSpeed

physX.char.SwimSpeedMax

physX.char.SwimSpeedMin

physX.char.TerrainInfluence

physX.char.WWSpeed

physX.char.WWSpeedMax

physX.char.YOffset

physX.g

physX.pause

physX.terrain.Clear

physX.terrain.FreeAll

physX.terrain.FreeFrag

physX.terrain.FreeGround

physX.terrain.FreeRemotest

physX.terrain.FreeUnderground

physX.terrain.LoadFrag

physX.terrain.SetSlide

physX.timestepmul

physX.water.CSwimDip

physX.water.SneakDip

physX.water.SwimDip

physX.water.WIWDip

physX.water.WindDirMul

physX.water.WindZOffset

physX.water.density

physX.water.depth

physX.water.slippery

physx.CookPhysX.HW

8.2
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  • 类型:角色扮演
  • 发行: Topware Interactive
  • 发售:2009-04-29(PC)
  • 开发:Reality Pump Studios
  • 语言:英文
  • 平台:PC PS3 XBOX360
  • 标签:战争中世纪

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